Less thank 2 weeks left and I thought it was a good time to add another terrain texture, for some reason! Still, getting the texturing underway at a good pace now. I am also very excited as I rigged and animated my first asset, and got it into Unity with no issues – it’s just the kelp, moving in the current, but I am still very happy about the whole thing! (next; learn how to make videos of the scene…)
Last of the corals blocked in, promise. Felt like it needed a couple more taller species to break up the space so I made those today. Also have the main rock piece in the scene. Tomorrow, definitely tackling the kelp animation and then start texturing finally…
Bit more done – some new corals, objects, just slowly filling the world. Most base meshes done, time to start detailing and texturing!
Working away on my Artstation competition entry…trying to focus more on blocking in a complete game scene, rather than focusing on finalising individual assets. Trying to keep an ethereal, bright, busy feel to this piece!
I can’t remember if I posted anything here, but I am taking part in Artstation’s Beneath the Waves challenge and thought it would be an opportune time to get to know Unity better. Very basic stuff so far, but I am absolutely loving Unity’s new post processing stack!!! Starting to feel like I am getting somewhere with it.
(And yes, I know I am once again in the middle of too many projects, I have a problem, help me)