Quick screenshot from Friday – the Kleptoninjadawg wasn’t feeling very well again and so we had to do another vet trip, but she is a bit better now (touch wood) and I have managed a few more textures in SDesigner. Hopefully tomorrow will be more productive!
Screenshot from earlier today – I think I am going to have to knock back the colour/saturation a little bit. Currently working on the bar, and about to start texturing the new low poly assets.
I need to make a rule that I can’t start a new project until the old finished one is up on my website – because I keep forgetting to do final images! Finished this one ages ago (and have two others to post too).
While I was pleased with it at the time, now that I know how to use Substance Painter there are so many changes I would make! An excuse to make another grotesque monstrosity perhaps?
More images at my website (allyalbon.com)
The floor was too much fun! Had to do a bit of problem solving and it’s probably higher poly than it should be, but it looks pretty so the polycount remains! Made from two separate materials in SDesigner, finished in SPainter. Next: Wall!
Spent this morning refreshing on lighting in Unreal. Head hurts now, but getting closer. Trying to keep it realistic, but stylised (…whut) and with a Bioshock overtone of saturated, bloom light (no bloom in here yet though). I have pretty much finished the copper roof and the wood surrounds. Floor next, I think!