3,300 polys, 1024 diffuse and normal map.
This was so much fun!
Every model I make, I try to learn something new. This one was brilliant practice! I learned how to retopologise in Zbrush and tidy up the low poly in Maya, use Xnormal to create a normal map and AO map (LIFESAVER because anything I do to create AO in Maya crashes the damn thing), how to update normal maps using painted details in photoshop (cracks on lion, moss etc) and using photos to create textures. Not to mention all the other little bits I picked up, and little problems to be solved. Was awesome how much I actually learned. Now to put the new skillz into practice for the next piece.
(if you would like to see more images, please visit http://www.allyalbon.com)