Greyhound Bar – Lighting in Unreal

Spent this morning refreshing on lighting in Unreal. Head hurts now, but getting closer. Trying to keep it realistic, but stylised (…whut) and with a Bioshock overtone of saturated, bloom light (no bloom in here yet though). I have pretty much finished the copper roof and the wood surrounds. Floor next, I think!

allyalbon_513_greyhound_bar_unreal_lighting

 

 

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